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Showing posts from October 19, 2006

Understanding Diwali

Diwali or Deepawali or Deepavali literally means 'an array of lamps.’It signifies the victory of good over evil. On a symbolic level, the removal of spiritual darkness and the ushering in of knowledge capable of removing suffering. Diwali is celebrated according to the Hindu calendar so there is no exact date. It falls approximately mid-October to mid-November. Like most of the Hindu festivals it occurs at the end of a harvest season. Legends: There are several stories associated with Diwali. The most important one is the commemoration of the return of Lord Ram to Ayodhya after 14 years of exile. Another story is associated with Goddess Lakshmi (goddess of wealth). It is believed that the goddess emerged from the ocean on this day during the samudra manthan (churning of ocean) by demons and gods. So for the business people, the new business year begins on diwali. In South India, it is the day on which Lord Krishna killed the demon Narakasura. Dhanteras is celebrated two days before …

The tale of a Computer Game to teach Hindu principles

This interesting story is posted on the Escapist Magazine. The game, Hindu non-shooter, was conceived by Maharishi University of Management in Fairfield, Iowa and funded by a young heir to a chain of furniture stores. But the project was shelved halfway through. The most curious aspect of the game – “you could only win if you never killed, injured or damaged anyone or anything in the game.” This is perhaps the weakest link in the whole idea and why the game did not work out. Escapist Magazine writes:“A nonviolent shooter presents interesting, if not necessarily sensible, design challenges. We decided on a story of demonic invasion in mythic ancient India. Gameplay would permit violence and perhaps even reward it in the short term, but violence would pollute your karma and ultimately complicate your long-term progress.This was indeed ambitious, not to say foolhardy. If you're facing powerful adversaries but must circumvent them nonviolently, obviously the game needs that always-tr…